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April 14, 2012 at 8:26 pm #402


I know, I know. We’ve been bugging Krin a lot with Sonny 3. But this is not to rush the game or anything. It’s a open thread for anything concerning Sonny 3 and an appreciation thread aswell. What you think there will be in the game, what you want in the game etc…

April 14, 2012 at 11:03 pm #403


Besides moar lewt?

Nothing really. Just more content, maybe a more streamlined UI (selling is tedious) and a few cutscenes. That’s about all. Sonny was (and continues to be) one of my all-time favorites.

April 15, 2012 at 10:33 am #404


storyline is the most important thing to me. I really want to know, why was Sonny on that ship? why was he still able to think while many other zombies weren’t. how did the blind man know Sonny was able to think? what was so important about that tape? why does the ZPCI shoot at blind men? will the baron ever die? what’s “the seed”? And many more questions in need of answers.
and new classes with many new skills, I like skills.

April 15, 2012 at 6:25 pm #407


Perhaps for the game to be more open world. withen each zone it would be nice if there were a few side quests.

April 15, 2012 at 6:36 pm #409


I think, after you beat the game, you should be able to change your main character and maybe have a different story for each of the choosable characters. And in the end of the game, the characters should meet up and battle the boss or something, just so you know what thy have been through.

April 22, 2012 at 6:38 am #419


possibility of multiplayer, Adds a big extension into the game itself
PvP other people
Compare Gear, Stats, etc.

Just a thought :)

April 22, 2012 at 5:21 pm #421


Not just PvP, but Co-op too :)
oh, and how about multi attacks? like ones that hit many targets at once?

April 25, 2012 at 2:31 am #430


The main thing for me would be to have a variety of classes. In Sinjid there will be a Priest which can be a ranged caster or Melee Agility fighter. So basically the classes (hopefully more than Sonny 2) will be able to have different playstyles like in Sonny 2, except more varieties. Also you should be able to re-fight any battles that you have previously won, which is something I would’ve liked to do in Sonny 2, like fighting Nostalgia again. Maybe that is something that you can do after completing the zone ex: Zone 1-3 complete so you can choose to re-fight any of the enemies within those zones. Or you can just do that once you have beaten the game.

April 25, 2012 at 5:42 am #431


For Baron Brixius to have a lot less health.

May 1, 2012 at 12:08 am #433


Maybe one of the Difficulties should add Real-Time combat instead of Turn-Based,or get rid of the Turn-Based all together.

May 1, 2012 at 1:54 am #435


Then it would be just like sinjid.

May 1, 2012 at 4:14 am #436


It would not, Sinjid is more of a scrolling typr of game, sonny series
is more 2.5D combat, based around time and strategy[if the real-time
is implemented]

May 1, 2012 at 10:49 pm #437


Actually, it would be like Sinjid, albeit Sinjid: Battle Arena. Much as I liked the original cooldown based combat for that game, I think Sonny should stick to turn-based.

May 2, 2012 at 4:15 am #438


Who knows what Krin will put in.

May 2, 2012 at 11:11 pm #439


Good point.

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