Recently, I was asked a lot about the ‘town’ part of Sinjid. In my other videos, there were demos of the combat, but not of the towns and non-combat stuff, so I’ll shed some light on that now.
Sinjid’s gameplay progression will be area based – a typical area contains enemies, treasures, mini-bosses, and a big boss at the end. Occasionally there’ll be some random quest stuff, or secrets. An area like that can take between 5 to 20 minutes to clear, depending on the level. You can find items and money in these areas, but you won’t often find vendors there.
Instead, scattered between all of the hostile areas, there will be friendly towns with friendly people! After you clear an area, you can go back to the nearest town and call it a day. Knock back a cup of tea with the other travellers, or try some of the local dishes. You can talk with the townsfolk and maybe learn some of the darker secrets surrounding the region. You can pop by the blacksmith to spend your hard-earned gold on bigger-better-stronger-faster weapons – before you finally head out into the wilderness again.
Ew, I got a bit carried away with the role-play there. I don’t usually write like that! I’ll just try and sum up all the technical and gameplay elements of the towns for you now, just so you have an idea of the things to expect.
- The main storyline is developed a fair bit within the towns – there’ll be a lot of scenes and characters you’ll run into.
- You can find side-quests in towns (some are obvious, and some are hidden). The harder to solve, the bigger the prize!
- You can buy new weapons and armor. You can sell all the stuff you don’t need.
- You can buy food and drinks – these can be used to restore your Health when you outside of town (but not in combat).
- You can buy Elixirs, which give you a buff upon drinking. Some buffs are really cool, like increasing the drop chance of rare items (my favourite Diablo 2 stat)!
Finally, here are some pictures of what the first town looks like in the current demo! You’ll notice it has changed from the way things looked in the video quite a bit – I’ve done some work on the doodads and backgrounds. This is probably close to what the game will look like when it is finished.
Any ideas for other things that should be in these towns?