Abilities are usually a huge part of action RPGs (and turn based as well). One of the first RPGs I really got hooked on was Diablo 2, and in that game it was really important to know where to put your skill points. The Sinjid games have always been designed with influence from Diablo 2, and so it’s really exciting that the next Sinjid is going to be action-based (back in the days, technical limitations forced me to make Sinjid turn based). I’m planning to make three playable classes in Sinjid. One of them is a sort of speed based class – not the best at dealing damage, but has a lot of tools for movement and control. Here are some examples of the abilities you’ll be able to use as this class:
Instantly recover 50 Focus, and grants 100% Agility bonus and 100% Critical Strike bonus to your next hit. This is sort of a recharge spell you’d use to top up your Focus (otherwise it goes up fairly slowly), but you also need this if you really want to pull off some big hits.
Dash forward, evading all attacks against you, and damaging any enemies in your path. This is a versatile ability, based off “Speed Charge” in the original Sinjid. You can use this to get away, or get closer to an enemy. If you use it with the Shadow Reflex buff, you can do pretty decent damage as well.
Throw down a smoke bomb, slowing and damaging enemies in an area, and causing projectiles to miss. This is especially useful if you need to get closer to (or away from) a ranged unit, but also handy if you need to escape from melee.
Turn invisible for a short time. While invisible, enemies cannot hit you, and you move faster. If you attack from invisibility, you will stun them for 1 second.
Create a copy of yourself that lasts for 15 seconds. It spawns with the same abilities as you, and will attack any enemies. The Shadow Image will have reduced stats.