So did you know that Flash can do GPU rendering now? In case you don’t know what that is – it basically means Flash can be 10x more AWESOME now. And I didn’t know about this! It was big news a while ago, but since I apparently live under a rock, I just found out recently. When I heard, I started to convert Sinjid’s graphics system to use GPU rendering. It’s still not finished – but there are already massive improvements in performance.
That’s the game running full-screen on a 2-year old MacBook – I think it is still quite smooth! I still have ideas I’d like to try adding, such as shockwaves or dust – I’ll make another post when I am done with it. Also, in the video, I’m experimenting with a lighting effect that can put a ‘wash’ over a scene – so this one’s wash is called “Heavy Fog,” which is why the colours are quite bleached out, and why the far backgrounds are out of focus. It would be cool to add lots of different ‘washes’ for the game – such as sunset, dawn, night, etc. Just for mood.
As for the actual content – I wanted to show you the more dynamic side of fights in Sinjid. There will be bosses that have an element of platform gameplay to them, where you have to dodge fireballs, or push them into spike pits, etc. Because of this, the gameplay of Sinjid is split between the classic RPG character building – and more action-based gameplay where you have to run, jump and duck.