Whoops. A little late for the actual New Years so I guess I’ll just celebrate the (out of sync?) Chinese New Years instead! With Sinjid finally done, it’s time for a new saga. For the first time in two years, my schedule is blank. Empty. Clean. Peaceful… Ready for a fresh start.
The first New Years Resolution is to get my projects organised and well managed, so they don’t drag on like Sinjid again. I actually started the project with ideas that I had no clue how to implement technically. Like the Kunai rope, or the cutscene scripting so that it could show you a movie based on a script, moving the camera and characters… Or even simply how to organize and keep track of the hundreds of skills and items in the game. Argh!
So what’s next? Popular vote says Sonny 3… And I want to start on that RIGHT NOW! But now, the 2013 Krin is more rational, and will not bite off more than he can chew. So first I’m doing to spend the next 2-3 months doing some warm-up projects and build a strong framework for Sonny 3. This will actually result in the game getting done faster and a higher quality, because I will break down the game into smaller technologies that I need.
For example, if I want a particle and lighting engine, I’d do that, then make a smaller game from it, then keep the code in a library ready for Sonny 3. Skeletal system? Etc, etc. Just keep building it up, until the library is ready, and create a bunch of games in the process. With the technology out of the way, Sonny 3 itself should not take more than 4 months (in comparison, the first Sonny game took 2 months from the ground up). That’s if we don’t go completely off track :D
I’ll be posting details on the new projects shortly, so stay tuned. You’ll either hate it, or love it…