Sorry for not having posted an update for so long! I haven’t updated recently because I’ve been adapting to a new schedule that takes up a lot of time. As such I haven’t really had a chance to sit down and think of an interesting entry to write. But I guess it’s been too long, so now it’s time for a quick update!
- The Sinjid BETA is down and won’t be coming back up because the game is fairly close to completion now and I’m pushing for the finishing line.
- I’ve added an upgrading system to Sinjid, so that you can upgrade your items (add some new stats/increase the quality) using metals and gems that you can find.
- I’ve built a real-time multiplayer arena in Sinjid which runs really smoothly! The fights are quite intense (1v1). But it still needs a lot of work, and so won’t be included with the release. It’ll either be patched in, or released separately later on. I wonder if people would prefer 2 player Co-op or 1v1 PVP?
- On the side I have been experimenting with some really fun frameworks – most notably Player.IO, which will allow me to write SECURE multiplayer games (server-side coded in C#), that would work cross platform. It looks very promising for a Sonny or Colony sequel :)
Currently on Sinjid, me and David are just finishing up the sound system (I might post a demo next week) – which I think its shaping up nicely. Now I’m adding in the main and side quests into the game, with the new story.
From now I’ll try my best to keep you all updated on my progress :) Finally, here is a painting of the Assassin class with an explosion: